[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, BlueprintReadOnly, Category=Output, Meta=(DisplayName="Parameter"))
USoundModulationParameter * OutputParameter
[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, BlueprintReadOnly, Category=Output, Meta=(DisplayName="Parameter"))
USoundModulationParameter * OutputParameter