[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, Category=Input, BlueprintReadWrite, Meta=(DisplayName="Curve Type"))
ESoundModulatorCurve Curve
The curve to apply when transforming the output.
[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, Category=Input, BlueprintReadWrite, Meta=(DisplayName="Curve Type"))
ESoundModulatorCurve Curve
The curve to apply when transforming the output.