[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, Meta=(DisplayName="Asset"), Category=Curve, BlueprintReadWrite)
UCurveFloat * CurveShared
Asset curve reference to apply if output curve type is set to 'Shared.'
[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, Meta=(DisplayName="Asset"), Category=Curve, BlueprintReadWrite)
UCurveFloat * CurveShared
Asset curve reference to apply if output curve type is set to 'Shared.'