Module |
|
Header |
/Engine/Plugins/Runtime/AudioModulation/Source/AudioModulation/Public/Generators/SoundModulationEnvelopeFollower.h |
Include |
#include "Generators/SoundModulationEnvelopeFollower.h" |
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType))
struct FEnvelopeFollowerGeneratorParams
Name | Description | ||
---|---|---|---|
|
float |
AttackTime |
Attack time of envelope response (in sec) |
|
AudioBus |
AudioBus to follow amplitude of and generate modulation control signal from. |
|
|
bBypass |
If true, bypasses generator from being modulated by parameters, patches, or mixed (remains active and computed). |
|
|
bInvert |
If true, inverts output |
|
|
float |
Gain |
Gain to apply to amplitude signal. |
|
float |
ReleaseTime |
Release time of envelope response (in sec) |