FEnvelopeFollowerGeneratorParams

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MacOS
Linux

References

Module

AudioModulation

Header

/Engine/Plugins/Runtime/AudioModulation/Source/AudioModulation/Public/Generators/SoundModulationEnvelopeFollower.h

Include

#include "Generators/SoundModulationEnvelopeFollower.h"

Syntax

[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType))
struct FEnvelopeFollowerGeneratorParams

Variables

Name Description

Public variable UProperty Category, EditAnywhere, Meta BlueprintReadWrite

float

 

AttackTime

Attack time of envelope response (in sec)

Public variable UProperty Category, EditAnywhere, Meta BlueprintReadWrite

UAudioBus *

 

AudioBus

AudioBus to follow amplitude of and generate modulation control signal from.

Public variable UProperty Category, EditAnywhere BlueprintReadWrite

bool

 

bBypass

If true, bypasses generator from being modulated by parameters, patches, or mixed (remains active and computed).

Public variable UProperty Category, EditAnywhere, Meta BlueprintReadWrite

bool

 

bInvert

If true, inverts output

Public variable UProperty Category, EditAnywhere, Meta BlueprintReadWrite

float

 

Gain

Gain to apply to amplitude signal.

Public variable UProperty Category, EditAnywhere, Meta BlueprintReadWrite

float

 

ReleaseTime

Release time of envelope response (in sec)

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