FSoundModulationLFOParams

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MacOS
Linux

References

Module

AudioModulation

Header

/Engine/Plugins/Runtime/AudioModulation/Source/AudioModulation/Public/Generators/SoundModulationLFO.h

Include

#include "Generators/SoundModulationLFO.h"

Syntax

[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType))
struct FSoundModulationLFOParams

Variables

Name Description

Public variable UProperty Category, EditAnywhere, Meta BlueprintReadWrite

float

 

Amplitude

Amplitude of oscillator

Public variable UProperty Category, EditAnywhere, Meta BlueprintReadWrite

bool

 

bBypass

If true, bypasses LFO bus from being modulated by parameters, patches, or mixed (LFO remains active and computed).

Public variable UProperty Category, EditAnywhere, Meta BlueprintReadWrite

bool

 

bLooping

Whether or not to loop the oscillation more than once

Public variable UProperty Category, EditAnywhere, Meta BlueprintReadWrite

float

 

Frequency

Frequency of oscillator

Public variable UProperty Category, EditAnywhere, Meta BlueprintReadWrite

float

 

Offset

Offset of oscillator

Public variable UProperty Category, EditAnywhere, Meta BlueprintReadWrite

FSoundModulatio...

 

Shape

Shape of oscillating waveform

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