Module |
|
Header |
/Engine/Plugins/Runtime/AudioModulation/Source/AudioModulation/Public/Generators/SoundModulationLFO.h |
Include |
#include "Generators/SoundModulationLFO.h" |
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType))
struct FSoundModulationLFOParams
Name | Description | ||
---|---|---|---|
|
float |
Amplitude |
Amplitude of oscillator |
|
bBypass |
If true, bypasses LFO bus from being modulated by parameters, patches, or mixed (LFO remains active and computed). |
|
|
bLooping |
Whether or not to loop the oscillation more than once |
|
|
float |
Frequency |
Frequency of oscillator |
|
float |
Offset |
Offset of oscillator |
|
Shape |
Shape of oscillating waveform |