UAudioModulationStatics

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Inheritance Hierarchy

References

Module

AudioModulation

Header

/Engine/Plugins/Runtime/AudioModulation/Source/AudioModulation/Public/AudioModulationStatics.h

Include

#include "AudioModulationStatics.h"

Syntax

[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)()
class UAudioModulationStatics : public UBlueprintFunctionLibrary

Variables

Name Description

Public variable

 

AdvancedDisplay

Creates a modulation bus with the provided default value.

Public variable

 

Keywords

Public variable

 

WorldContext

Activates a modulation bus.

Constructors

Name Description

Public function

UAudioModulationStatics

(
    const FObjectInitializer& ObjectIn...
)

Functions

Name Description

Public function Static

UWorld *

 

GetAudioWorld

(
    const UObject* WorldContextObj...
)

Returns world associated with provided context object

Public function Static

AudioModulat...

 

GetModulation

(
    UWorld* World
)

Returns modulation implementation associated with the provided world

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