[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, Category=General, BlueprintReadOnly, Meta=(DisplayName="Parameter"))
FSoundModulationParameterSettings Settings
[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, Category=General, BlueprintReadOnly, Meta=(DisplayName="Parameter"))
FSoundModulationParameterSettings Settings