USoundModulationParameterBipolar

Modulation Parameter that scales normalized, unitless value to bipolar range. Mixes multiplicatively.

Windows
MacOS
Linux

Inheritance Hierarchy

References

Module

AudioModulation

Header

/Engine/Plugins/Runtime/AudioModulation/Source/AudioModulation/Public/SoundModulationParameter.h

Include

#include "SoundModulationParameter.h"

Syntax

[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(BlueprintType, MinimalAPI)
class USoundModulationParameterBipolar : public USoundModulationParameter

Remarks

Modulation Parameter that scales normalized, unitless value to bipolar range. Mixes multiplicatively.

Variables

Name Description

Public variable UProperty Category, EditAnywhere, Meta

float

 

UnitRange

Unit range of modulator. Range is only enforced at modulation destination.

Constructors

Name Description

Public function

USoundModulationParameterBipolar

(
    const FObjectInitializer& ObjectIn...
)

Overridden from USoundModulationParameter

Name Description

Public function Virtual Const

Audio::FModu...

 

GetMixFunction()

Function used to mix modulator units together

Public function Virtual Const

Audio::FModu...

 

GetNormalizedConversionFunction()

Function used to convert unit value to normalized, unitless value

Public function Virtual Const

Audio::FModu...

 

GetUnitConversionFunction()

Function used to convert normalized, unitless value to unit value

Public function Virtual Const

float

 

GetUnitMax()

Public function Virtual Const

float

 

GetUnitMin()

Public function Virtual Const

bool

 

RequiresUnitConversion()

Whether or not the parameter requires a unit conversion.

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