USoundModulationParameterScaled

Linearly scaled value between unit minimum and maximum.

Windows
MacOS
Linux

Inheritance Hierarchy

References

Module

AudioModulation

Header

/Engine/Plugins/Runtime/AudioModulation/Source/AudioModulation/Public/SoundModulationParameter.h

Include

#include "SoundModulationParameter.h"

Syntax

[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(BlueprintType, MinimalAPI)
class USoundModulationParameterScaled : public USoundModulationParameter

Remarks

Linearly scaled value between unit minimum and maximum.

Variables

Name Description

Public variable UProperty Category, EditAnywhere

float

 

UnitMax

Unit maximum of modulator. Maximum is only enforced at modulation destination.

Public variable UProperty Category, EditAnywhere

float

 

UnitMin

Unit minimum of modulator. Minimum is only enforced at modulation destination.

Overridden from USoundModulationParameter

Name Description

Public function Virtual Const

Audio::FModu...

 

GetNormalizedConversionFunction()

Function used to convert unit value to normalized, unitless value

Public function Virtual Const

Audio::FModu...

 

GetUnitConversionFunction()

Function used to convert normalized, unitless value to unit value

Public function Virtual Const

float

 

GetUnitMax()

Public function Virtual Const

float

 

GetUnitMin()

Public function Virtual Const

bool

 

RequiresUnitConversion()

Whether or not the parameter requires a unit conversion.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss