| UObjectBase
|
Module |
|
Header |
/Engine/Plugins/Runtime/AudioModulation/Source/AudioModulation/Public/SoundModulationParameter.h |
Include |
#include "SoundModulationParameter.h" |
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(BlueprintType, MinimalAPI)
class USoundModulationParameterScaled : public USoundModulationParameter
Linearly scaled value between unit minimum and maximum.
Name | Description | ||
---|---|---|---|
|
float |
UnitMax |
Unit maximum of modulator. Maximum is only enforced at modulation destination. |
|
float |
UnitMin |
Unit minimum of modulator. Minimum is only enforced at modulation destination. |
Name | Description | ||
---|---|---|---|
|
Audio::FModu... |
GetNormalizedConversionFunction() |
Function used to convert unit value to normalized, unitless value |
|
Audio::FModu... |
GetUnitConversionFunction() |
Function used to convert normalized, unitless value to unit value |
|
float |
GetUnitMax() |
|
|
float |
GetUnitMin() |
|
|
RequiresUnitConversion() |
Whether or not the parameter requires a unit conversion. |