| UObjectBase
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Module |
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Header |
/Engine/Plugins/Runtime/AudioModulation/Source/AudioModulation/Public/SoundModulationPatch.h |
Include |
#include "SoundModulationPatch.h" |
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Config=Engine, EditInlineNew, BlueprintType)
class USoundModulationPatch : public USoundModulatorBase
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PatchSettings |
Name | Description | |
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USoundModulationPatch ( |
Name | Description | ||
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GetOutputParameterName() |
Name | Description | ||
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PostEditChangeChainProperty ( |
This alternate version of PostEditChange is called when properties inside structs are modified. |
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PostEditChangeProperty ( |
Called when a property on this object has been modified externally |