UConstantQNRT::GetNormalizedChannelConstantQAtTime

Get a specific channel cqt of the analyzed sound at a given time.

Windows
MacOS
Linux

References

Module

AudioSynesthesia

Header

/Engine/Plugins/Runtime/AudioSynesthesia/Source/AudioSynesthesia/Classes/ConstantQNRT.h

Include

#include "ConstantQNRT.h"

Source

/Engine/Plugins/Runtime/AudioSynesthesia/Source/AudioSynesthesia/Private/ConstantQNRT.cpp

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Audio Analyzer")
void GetNormalizedChannelConstantQAtTime
(
    const float InSeconds,
    const int32 InChannel,
    TArray< float > & OutConstantQ
) const

Remarks

Get a specific channel cqt of the analyzed sound at a given time.

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