ULoudnessNRT::GetChannelLoudnessAtTime
Get a specific channel loudness of the analyzed sound at a given time.
Module
|
AudioSynesthesia
|
Header
|
/Engine/Plugins/Runtime/AudioSynesthesia/Source/AudioSynesthesia/Classes/LoudnessNRT.h
|
Include
|
#include "LoudnessNRT.h"
|
Source
|
/Engine/Plugins/Runtime/AudioSynesthesia/Source/AudioSynesthesia/Private/LoudnessNRT.cpp
|
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Audio Analyzer")
void GetChannelLoudnessAtTime
(
const float InSeconds,
const int32 InChannel,
float & OutLoudness
) const
Get a specific channel loudness of the analyzed sound at a given time.
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