Module |
|
Header |
/Engine/Plugins/Runtime/AudioSynesthesia/Source/AudioSynesthesia/Classes/LoudnessNRT.h |
Include |
#include "LoudnessNRT.h" |
Source |
/Engine/Plugins/Runtime/AudioSynesthesia/Source/AudioSynesthesia/Private/LoudnessNRT.cpp |
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Audio Analyzer")
void GetNormalizedLoudnessAtTime
(
const float InSeconds,
float & OutLoudness
) const
Get the normalized overall loudness of the analyzed sound at a given time. Normalized loudness is always between 0.0 to 1.0. 0.0 refers to the noise floor while 1.0 refers to the maximum loudness in the sound.