UOnsetNRT::GetAssetActionName

[GetAssetActionName()](API\Plugins\AudioSynesthesia\UOnsetNRT\GetAssetActionName) returns the [FText](API\Runtime\Core\Internationalization\FText) displayed in the editor.

Windows
MacOS
Linux

Override Hierarchy

UAudioAnalyzerAsset::GetAssetActionName()

UOnsetNRT::GetAssetActionName()

References

Module

AudioSynesthesia

Header

/Engine/Plugins/Runtime/AudioSynesthesia/Source/AudioSynesthesia/Classes/OnsetNRT.h

Include

#include "OnsetNRT.h"

Source

/Engine/Plugins/Runtime/AudioSynesthesia/Source/AudioSynesthesia/Private/OnsetNRT.cpp

Syntax

virtual FText GetAssetActionName() const

Remarks

GetAssetActionName() returns the FText displayed in the editor.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss