FLoudnessAnalyzer::CalculatePerceptualEnergy

Calculats the perceptual energy for the input samples.

Windows
MacOS
Linux

References

Module

AudioSynesthesiaCore

Header

/Engine/Plugins/Runtime/AudioSynesthesia/Source/AudioSynesthesiaCore/Public/LoudnessAnalyzer.h

Include

#include "LoudnessAnalyzer.h"

Source

/Engine/Plugins/Runtime/AudioSynesthesia/Source/AudioSynesthesiaCore/Private/LoudnessAnalyzer.cpp

Syntax

float CalculatePerceptualEnergy
(
    TArrayView< const float > InSampleView
)

Remarks

Calculats the perceptual energy for the input samples. The number of input samples must be equal to the FFTSize supplied in FLoudnessAnalyzerSettings.

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