UAudioSynesthesiaNRTFactory

[UAudioSynesthesiaNRTFactory](API\Plugins\AudioSynesthesiaEditor\UAudioSynesthesiaNRTFactory)

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Inheritance Hierarchy

UObjectBase

UObjectBaseUtility

UObject

UFactory

UAudioSynesthesiaNRTFactory

References

Module

AudioSynesthesiaEditor

Header

/Engine/Plugins/Runtime/AudioSynesthesia/Source/AudioSynesthesiaEditor/Classes/AudioSynesthesiaNRTFactory.h

Include

#include "AudioSynesthesiaNRTFactory.h"

Syntax

[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(MinimalAPI, HideCategories=Object)
class UAudioSynesthesiaNRTFactory : public UFactory

Remarks

Variables

Name Description

Public variable UProperty Category, EditAnywhere

TSubclassOf< UA...

 

AudioSynesthesiaNRTClass

The type of audio analyzer settings that will be created

Constructors

Name Description

Public function

UAudioSynesthesiaNRTFactory

(
    const FObjectInitializer& ObjectIn...
)

Overridden from UFactory

Name Description

Public function Virtual

bool

 

ConfigureProperties()

Opens a dialog to configure the factory properties.

Public function Virtual

UObject *...

 

FactoryCreateNew

(
    UClass* InClass,
    UObject* InParent,
    FName InName,
    EObjectFlags Flags,
    UObject* Context,
    FFeedbackContext* Warn
)

Create a new object by class.

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