FAzureSpatialAnchorsLocateCriteria

Windows
MacOS
Linux

References

Module

AzureSpatialAnchors

Header

/Engine/Plugins/Runtime/AR/AzureSpatialAnchors/Source/AzureSpatialAnchors/Public/AzureSpatialAnchorsTypes.h

Include

#include "AzureSpatialAnchorsTypes.h"

Syntax

[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType), Category="AzureSpatialAnchors")
struct FAzureSpatialAnchorsLocateCriteria

Variables

Name Description

Public variable UProperty Category BlueprintReadWrite

bool

 

bBypassCache

If true the device local cache of anchors is ignored.

Public variable UProperty Category BlueprintReadWrite

bool

 

bSearchNearDevice

Specify whether to search near the device location.

Public variable UProperty Category BlueprintReadWrite

TArray< FString...

 

Identifiers

List of specific anchor identifiers to locate.

Public variable UProperty Category BlueprintReadWrite

UAzureCloudSpat...

 

NearAnchor

Specify (optionally) an anchor around which to locate anchors.

Public variable UProperty Category BlueprintReadWrite

float

 

NearAnchorDistance

Specify the distance at which to locate anchors near the NearAnchor, in cm.

Public variable UProperty Category BlueprintReadWrite

int

 

NearAnchorMaxResultCount

Specify the maximum number of anchors around the NearAnchor to locate.

Public variable UProperty Category BlueprintReadWrite

float

 

NearDeviceDistance

Specify the distance at which to locate anchors near the device, in cm.

Public variable UProperty Category BlueprintReadWrite

int

 

NearDeviceMaxResultCount

Specify the maximum number of anchors around the device to locate.

Public variable UProperty Category BlueprintReadWrite

EAzureSpatialAn...

 

RequestedCategories

Specify what data to retrieve.

Public variable UProperty Category BlueprintReadWrite

EAzureSpatialAn...

 

Strategy

Specify the method by which anchors will be located.

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