BinkBufferMode

Used to specify the how the video should be buffered.

Windows
MacOS
Linux

Syntax

[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, BlueprintReadOnly, Category=Source)
TEnumAsByte< EBinkMediaPlayerBinkBufferModes > BinkBufferMode

Remarks

Used to specify the how the video should be buffered.

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