[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, BlueprintReadOnly, Category=Source)
TEnumAsByte< EBinkMediaPlayerBinkBufferModes > BinkBufferMode
Used to specify the how the video should be buffered.
[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, BlueprintReadOnly, Category=Source)
TEnumAsByte< EBinkMediaPlayerBinkBufferModes > BinkBufferMode
Used to specify the how the video should be buffered.