[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, BlueprintReadOnly, Category=Source)
TEnumAsByte< EBinkMediaPlayerBinkDrawStyle > BinkDrawStyle
Used to specify how the movie is drawn.
[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, BlueprintReadOnly, Category=Source)
TEnumAsByte< EBinkMediaPlayerBinkDrawStyle > BinkDrawStyle
Used to specify how the movie is drawn.