Module |
|
Header |
/Engine/Plugins/Media/BinkMedia/Source/BinkMediaPlayer/Public/BinkMediaPlayer.h |
Include |
#include "BinkMediaPlayer.h" |
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Media|BinkMediaPlayer")
void Stop()
Stops playback and unloads the video from memory. If you want to start the video again you'll need to call InitializePlayer. MediaEvent will broadcast EMediaEvent::MediaClosed.
true on success, false otherwise.