[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, BlueprintReadWrite, Category=MediaTexture, AssetRegistrySearchable)
TEnumAsByte< TextureAddress > AddressX
The addressing mode to use for the X axis.
[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, BlueprintReadWrite, Category=MediaTexture, AssetRegistrySearchable)
TEnumAsByte< TextureAddress > AddressX
The addressing mode to use for the X axis.