Module |
|
Header |
/Engine/Plugins/Media/BinkMedia/Source/BinkMediaPlayer/Public/BinkMediaTexture.h |
Include |
#include "BinkMediaTexture.h" |
Source |
/Engine/Plugins/Media/BinkMedia/Source/BinkMediaPlayer/Private/Assets/BinkMediaTexture.cpp |
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Media|MediaTexture")
void Clear()
Clears this texture to transparent-black.