DecodeSRGB

Enable decoding of sRGB to Linear inside Bink when drawing to this texture.

Windows
MacOS
Linux

Syntax

[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, BlueprintReadOnly, Category=MediaPlayer)
bool DecodeSRGB

Remarks

Enable decoding of sRGB to Linear inside Bink when drawing to this texture. You could use this when rendering to a texture format which doesn't support sRGB for example.

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