[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, BlueprintReadOnly, Category=MediaPlayer)
TEnumAsByte< EPixelFormat > PixelFormat
The Pixel Format for the texture.
[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, BlueprintReadOnly, Category=MediaPlayer)
TEnumAsByte< EPixelFormat > PixelFormat
The Pixel Format for the texture.