| UObject::PostLoad()
|
Module |
|
Header |
/Engine/Plugins/Media/BinkMedia/Source/BinkMediaPlayer/Public/BinkMediaTexture.h |
Include |
#include "BinkMediaTexture.h" |
Source |
/Engine/Plugins/Media/BinkMedia/Source/BinkMediaPlayer/Private/Assets/BinkMediaTexture.cpp |
virtual void PostLoad()
Do any object-specific cleanup required immediately after loading an object. This is not called for newly-created objects, and by default will always execute on the game thread.