UBinkMediaTexture::SetMediaPlayer

Sets the media player asset to be used for this texture.

Windows
MacOS
Linux

References

Module

BinkMediaPlayer

Header

/Engine/Plugins/Media/BinkMedia/Source/BinkMediaPlayer/Public/BinkMediaTexture.h

Include

#include "BinkMediaTexture.h"

Source

/Engine/Plugins/Media/BinkMedia/Source/BinkMediaPlayer/Private/Assets/BinkMediaTexture.cpp

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Media|MediaTexture")
void SetMediaPlayer
(
    UBinkMediaPlayer * InMediaPlayer
)

Remarks

Sets the media player asset to be used for this texture.

Parameters

Parameter

Description

InMediaPlayer

The asset to set.

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