bEncodeTimecodeInTexel

Burn Frame Timecode in the input texture without any frame number clipping.

Windows
MacOS
Linux

Syntax

[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(BlueprintReadWrite, EditAnywhere, Category="Debug",
          Meta=(DisplayName="Burn Frame Timecode"))
bool bEncodeTimecodeInTexel

Remarks

Burn Frame Timecode in the input texture without any frame number clipping. @note Only supported in progressive format.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss