| UObjectBase
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Module |
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Header |
/Engine/Plugins/Media/BlackmagicMedia/Source/BlackmagicMedia/Public/BlackmagicTimecodeProvider.h |
Include |
#include "BlackmagicTimecodeProvider.h" |
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Blueprintable, EditInlineNew,
Meta=(DisplayName="Blackmagic SDI Input", MediaIOCustomLayout="Blackmagic"))
class UBlackmagicTimecodeProvider : public UGenlockedTimecodeProvider
Class to fetch a timecode via a Blackmagic Design card.
Name | Description | ||
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MediaConfiguration |
The device, port and video settings that correspond to the input. |
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TimecodeFormat |
Timecode format to read from a video signal. |
Name | Description | |
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UBlackmagicTimecodeProvider ( |
Name | Description | ||
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FetchTimecode ( |
Fetch current timecode from its source. |
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ETimecodePro... |
GetSynchronizationState() |
The state of the TimecodeProvider and if it's currently synchronized and the Timecode and FrameRate getters are valid. |
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Initialize ( |
This Provider became the Engine's Provider. |
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Shutdown ( |
This Provider stopped being the Engine's Provider. |
Name | Description | ||
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BeginDestroy() |
Called before destroying the object. |