| UObjectBase
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Module |
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Header |
/Engine/Plugins/Media/BlackmagicMedia/Source/BlackmagicMediaOutput/Public/BlackmagicMediaCapture.h |
Include |
#include "BlackmagicMediaCapture.h" |
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(BlueprintType)
class UBlackmagicMediaCapture : public UMediaCapture
Output Media for Blackmagic streams. The output format could be any of EBlackmagicMediaOutputPixelFormat.
Name | Description | |
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UBlackmagicMediaCapture ( |
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Name | Description | ||
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CaptureRenderTargetImpl ( |
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CaptureSceneViewportImpl ( |
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HasFinishedProcessing() |
Check whether this capture has any processing left to do. |
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OnFrameCaptured_RenderingThread ( |
Callback when the buffer was successfully copied to CPU ram. |
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StopCaptureImpl ( |
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UpdateRenderTargetImpl ( |
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UpdateSceneViewportImpl ( |
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ValidateMediaOutput() |