UCommonFractureSettings

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Inheritance Hierarchy

UObjectBase

UObjectBaseUtility

UObject

UCommonFractureSettings

References

Module

BlastAuthoring

Header

/Engine/Plugins/Experimental/BlastPlugin/Source/BlastAuthoring/Public/MeshFractureSettings.h

Include

#include "MeshFractureSettings.h"

Syntax

[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Config=EditorPerProjectUserSettings)
class UCommonFractureSettings : public UObject

Variables

Name Description

Public variable UProperty Category, EditAnywhere, Meta

EMeshAutoCluste...

 

AutoClusterGroupMode

Group Detection Mode

Public variable UProperty Category, EditAnywhere, Meta

bool

 

bCancelOnBadGeo

Reverts the fracture if a mesh is generated with <3 faces or verts

Public variable UProperty Category, EditAnywhere, Meta

bool

 

bGroupFracture

Generate a fracture pattern across all selected meshes.

Public variable UProperty Category, EditAnywhere, Meta

bool

 

bHealHoles

Does hole detection and attempts to fill them in.

Public variable UProperty Category, EditAnywhere, Meta

bool

 

bThreadedFracture

Launches a thread per selected object.

Public variable UProperty Category, EditAnywhere, Meta

float

 

ChanceToFracture

Chance to shatter each mesh. Useful when shattering multiple selected meshes.

Public variable UProperty Category, EditAnywhere

bool

 

DeleteSourceMesh

Delete Source mesh when fracturing & generating a Geometry Collection

Public variable UProperty Category, EditAnywhere

EMeshFractureMo...

 

FractureMode

Fracture mode

Public variable UProperty Category, EditAnywhere, Meta

int

 

RandomSeed

Random number generator seed for repeatability

Public variable UProperty Category, EditAnywhere, Meta

TLazyObjectPtr<...

 

ReferenceActor

Actor to be used for voronoi bounds or plane cutting

Public variable UProperty Category, EditAnywhere

bool

 

RemoveIslands

Cleanup mesh option

Public variable

bool

 

RetainUnfracturedMeshes

Retain the parent un-fractured mesh post fracturing

Public variable UProperty Category, EditAnywhere

bool

 

ShowBoneColors

Enable bone color mode

Public variable UProperty Category, EditAnywhere

EMeshFractureLe...

 

ViewMode

In Editor Fracture Viewing mode

Constructors

Name Description

Public function

UCommonFractureSettings()

Functions

Name Description

Public function

int8

 

GetFractureLevelNumber()

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