UFractureMesh

Performs Voronoi or Slicing fracture of the currently selected mesh

Windows
MacOS
Linux

Inheritance Hierarchy

References

Module

BlastAuthoring

Header

/Engine/Plugins/Experimental/BlastPlugin/Source/BlastAuthoring/Public/FractureMesh.h

Include

#include "FractureMesh.h"

Syntax

[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)()
class UFractureMesh : public UObject

Remarks

Performs Voronoi or Slicing fracture of the currently selected mesh

Functions

Name Description

Public function

void

 

FixupHierarchy

(
    int32 FracturedChunkIndex,
    UGeometryCollection* GeometryC...,
    FGeneratedFracturedChunk& Generate...,
    const FString& Name
)

Ensure node hierarchy is setup appropriately

Public function

bool

 

FractureMesh

(
    const UEditableMesh* SourceMes...,
    const FString& ParentName,
    const UMeshFractureSettings& Fract...,
    int32 FracturedChunkIndex,
    const FTransform& Transform,
    int RandomSeed,
    UGeometryCollection* Fractured...,
    TArray< FGeneratedFracturedChunk > ...,
    TArray< int32 >& DeletedChunksOut,
    FBox WorldBounds,
    const FVector& InBoundsOffset
)

Performs fracturing of an Editable Mesh

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