UBlueprintFileUtilsBPLibrary::DirectoryExists

Checks if a directory exists

Windows
MacOS
Linux

References

Module

BlueprintFileUtils

Header

/Engine/Plugins/BlueprintFileUtils/Source/BlueprintFileUtils/Public/BlueprintFileUtilsBPLibrary.h

Include

#include "BlueprintFileUtilsBPLibrary.h"

Source

/Engine/Plugins/BlueprintFileUtils/Source/BlueprintFileUtils/Private/BlueprintFileUtilsBPLibrary.cpp

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="FileUtils")
static bool DirectoryExists
(
    const FString & Directory
)

Remarks

Checks if a directory exists

Returns

true if Directory exists, false otherwise

Parameters

Parameter

Description

Directory

The directory path to check

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss