UBlueprintFileUtilsBPLibrary::FileExists

Checks if a file exists

Windows
MacOS
Linux

References

Module

BlueprintFileUtils

Header

/Engine/Plugins/BlueprintFileUtils/Source/BlueprintFileUtils/Public/BlueprintFileUtilsBPLibrary.h

Include

#include "BlueprintFileUtilsBPLibrary.h"

Source

/Engine/Plugins/BlueprintFileUtils/Source/BlueprintFileUtils/Private/BlueprintFileUtilsBPLibrary.cpp

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="FileUtils")
static bool FileExists
(
    const FString & Filename
)

Remarks

Checks if a file exists

Returns

true if Filename exists, false otherwise

Parameters

Parameter

Description

Filename

The filename to check

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