| UObjectBase
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Module |
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Header |
/Engine/Plugins/Editor/BlueprintMaterialTextureNodes/Source/BlueprintMaterialTextureNodes/Public/BlueprintMaterialTextureNodesBPLibrary.h |
Include |
#include "BlueprintMaterialTextureNodesBPLibrary.h" |
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)()
class UBlueprintMaterialTextureNodesBPLibrary : public UBlueprintFunctionLibrary
Function library class. Each function in it is expected to be static and represents blueprint node that can be called in any blueprint.
When declaring function you can define metadata for the node. Key function specifiers will be BlueprintPure and BlueprintCallable. BlueprintPure - means the function does not affect the owning object in any way and thus creates a node without Exec pins. BlueprintCallable - makes a function which can be executed in Blueprints - Thus it has Exec pins. DisplayName - full name of the node, shown when you mouse over the node and in the blueprint drop down menu. Its lets you name the node using characters not allowed in C++ function names. CompactNodeTitle - the word(s) that appear on the node. Keywords - the list of keywords that helps you to find node when you search for it using Blueprint drop-down menu. Good example is "Print String" node which you can find also by using keyword "log". Category - the category your node will be under in the Blueprint drop-down menu.
For more info on custom blueprint nodes visit documentation: https://wiki.unrealengine.com/Custom_Blueprint_Node_Creation
Name | Description | |
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UBlueprintMaterialTextureNodesBPLibrary ( |
Name | Description | ||
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UMaterialIns... |
CreateMIC_EditorOnly ( |
Creates a new Material Instance Constant asset Only works in the editor |
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RenderTarget_SampleRectangle_EditorOnly ( |
Samples an array of values from a Texture Render Target 2D. |
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RenderTarget_SampleUV_EditorOnly ( |
Samples a value from a Texture Render Target 2D. |
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SetMICBlendMode_EditorOnly ( |
Overrides the Blend Mode of a Material Instance Constant Only works in the editor |
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SetMICDitheredLODTransition_EditorOnly ( |
Overrides the Blend Mode of a Material Instance Constant Only works in the editor |
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SetMICScalarParam_EditorOnly ( |
Sets a Scalar Parameter value in a Material Instance Constant Only works in the editor |
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SetMICShadingModel_EditorOnly ( |
Overrides the Shading Model of a Material Instance Constant Only works in the editor |
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SetMICTextureParam_EditorOnly ( |
Sets a Texture Parameter value in a Material Instance Constant Only works in the editor |
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SetMICTwoSided_EditorOnly ( |
Overrides the Two Sided setting of a Material Instance Constant Only works in the editor |
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SetMICVectorParam_EditorOnly ( |
Sets a Vector Parameter value in a Material Instance Constant Only works in the editor |
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Texture2D_SampleUV_EditorOnly ( |
Samples a texel from a Texture 2D with VectorDisplacement Compression |
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UpdateMIC ( |