Module |
|
Header |
/Engine/Plugins/Runtime/CableComponent/Source/CableComponent/Classes/CableComponent.h |
Include |
#include "CableComponent.h" |
Source |
/Engine/Plugins/Runtime/CableComponent/Source/CableComponent/Private/CableComponent.cpp |
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Cable")
USceneComponent * GetAttachedComponent() const
Gets the specific USceneComponent that the cable is attached to