UCableComponent::GetAttachedComponent

Gets the specific [USceneComponent](API\Runtime\Engine\Components\USceneComponent) that the cable is attached to

Windows
MacOS
Linux

References

Module

CableComponent

Header

/Engine/Plugins/Runtime/CableComponent/Source/CableComponent/Classes/CableComponent.h

Include

#include "CableComponent.h"

Source

/Engine/Plugins/Runtime/CableComponent/Source/CableComponent/Private/CableComponent.cpp

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Cable")
USceneComponent * GetAttachedComponent() const

Remarks

Gets the specific USceneComponent that the cable is attached to

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