UCableComponent::SetAttachEndTo
Attaches the end of the cable to a specific Component within an Actor
Module
|
CableComponent
|
Header
|
/Engine/Plugins/Runtime/CableComponent/Source/CableComponent/Classes/CableComponent.h
|
Include
|
#include "CableComponent.h"
|
Source
|
/Engine/Plugins/Runtime/CableComponent/Source/CableComponent/Private/CableComponent.cpp
|
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Cable")
void SetAttachEndTo
(
AActor * Actor,
FName ComponentProperty,
FName SocketName
)
Attaches the end of the cable to a specific Component within an Actor
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