UCableComponent::SetAttachEndToComponent

Attaches the end of the cable to a specific Component

Windows
MacOS
Linux

References

Module

CableComponent

Header

/Engine/Plugins/Runtime/CableComponent/Source/CableComponent/Classes/CableComponent.h

Include

#include "CableComponent.h"

Source

/Engine/Plugins/Runtime/CableComponent/Source/CableComponent/Private/CableComponent.cpp

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Cable")
void SetAttachEndToComponent
(
    USceneComponent * Component,
    FName SocketName
)

Remarks

Attaches the end of the cable to a specific Component

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