bAttachEnd

Should we fix the end to something (using AttachEndTo and EndLocation), or leave it free.

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MacOS
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Syntax

[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, BlueprintReadWrite, Category="Cable")
bool bAttachEnd

Remarks

Should we fix the end to something (using AttachEndTo and EndLocation), or leave it free. If false, AttachEndTo and EndLocation are just used for initial location of end of cable

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