[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(Transient)
UCineCameraComponent * LastCameraComponent
Cached most recent target camera, used to clean up the old camera when the user changes the target
[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(Transient)
UCineCameraComponent * LastCameraComponent
Cached most recent target camera, used to clean up the old camera when the user changes the target