| UObjectBase
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Module |
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Header |
/Engine/Plugins/VirtualProduction/CameraCalibrationCore/Source/CameraCalibrationCore/Public/CameraCalibrationCheckerboard.h |
Include |
#include "CameraCalibrationCheckerboard.h" |
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)()
class ACameraCalibrationCheckerboard : public AActor
Dynamic checkerboad actor
Name | Description | ||
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BottomLeft |
BottomLeft calibration point |
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BottomRight |
BottomRight calibration point |
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Center |
Center calibration point |
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UStaticMesh ... |
CubeMesh |
The static mesh that we are going to use for all the cubes |
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EvenCubeMaterial |
The material that we are going to use for all the even cubes |
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NumCornerCols |
Number of columns. It is one of the parameters cv::findChessboardCorners needs |
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NumCornerRows |
Number of rows. It is one of the parameters cv::findChessboardCorners needs |
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OddCubeMaterial |
The material that we are going to use for all the odd cubes |
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Root |
Root component, gives the Actor a transform |
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float |
SquareSideLength |
Length of the side of each square. |
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float |
Thickness |
Thickness of checkerboard. Not used for calibration purposes. |
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TopLeft |
TopLeft calibration point |
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TopRight |
TopRight calibration point |
Name | Description | |
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ACameraCalibrationCheckerboard() |
Name | Description | ||
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OnConstruction ( |
Called when an instance of this class is placed (in editor) or spawned. |
Name | Description | ||
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PostEditChangeProperty ( |
Called when a property on this object has been modified externally |