Module |
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Header |
/Engine/Plugins/VirtualProduction/CameraCalibrationCore/Source/CameraCalibrationCore/Public/CameraCalibrationTypes.h |
Include |
#include "CameraCalibrationTypes.h" |
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType))
struct FDistortionHandlerPicker
Utility structure for selecting a distortion handler from the camera calibration subsystem
Name | Description | ||
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DistortionProducerID |
UObject that produces the distortion state for the desired distortion handler |
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HandlerDisplayName |
Display name of the desired distortion handler |
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TargetCameraComponent |
CineCameraComponent with which the desired distortion handler is associated |