FDistortionHandlerPicker

Utility structure for selecting a distortion handler from the camera calibration subsystem

Windows
MacOS
Linux

References

Module

CameraCalibrationCore

Header

/Engine/Plugins/VirtualProduction/CameraCalibrationCore/Source/CameraCalibrationCore/Public/CameraCalibrationTypes.h

Include

#include "CameraCalibrationTypes.h"

Syntax

[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType))
struct FDistortionHandlerPicker

Remarks

Utility structure for selecting a distortion handler from the camera calibration subsystem

Variables

Name Description

Public variable UProperty

FGuid

 

DistortionProducerID

UObject that produces the distortion state for the desired distortion handler

Public variable

FString

 

HandlerDisplayName

Display name of the desired distortion handler

Public variable UProperty Transient

UCineCameraComp...

 

TargetCameraComponent

CineCameraComponent with which the desired distortion handler is associated

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