ULensModel::ToArray

Fill the destination array of floats with the values of the fields in the source struct

Windows
MacOS
Linux

References

Module

CameraCalibrationCore

Header

/Engine/Plugins/VirtualProduction/CameraCalibrationCore/Source/CameraCalibrationCore/Public/Models/LensModel.h

Include

#include "Models/LensModel.h"

Syntax

template<typename StructType>
void ToArray
(
    const StructType & SrcData,
    TArray< float > & DstArray
) const

Remarks

Fill the destination array of floats with the values of the fields in the source struct

the template type must be a UStruct

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss