[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(Transient, VisibleAnywhere, Category="Distortion")
UTextureRenderTarget2D * DistortionDisplacementMap
Computed displacement map based on distortion data
[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(Transient, VisibleAnywhere, Category="Distortion")
UTextureRenderTarget2D * DistortionDisplacementMap
Computed displacement map based on distortion data