[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(Transient, VisibleAnywhere, Category="Distortion")
UTextureRenderTarget2D * UndistortionDisplacementMap
Computed displacement map based on undistortion data
[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(Transient, VisibleAnywhere, Category="Distortion")
UTextureRenderTarget2D * UndistortionDisplacementMap
Computed displacement map based on undistortion data