Module |
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Header |
/Engine/Plugins/VirtualProduction/CameraCalibrationCore/Source/CameraCalibrationCore/Public/Tables/STMapTable.h |
Include |
#include "Tables/STMapTable.h" |
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)()
struct FSTMapFocusPoint
A data point associating focus and zoom to lens parameters
Name | Description | ||
---|---|---|---|
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float |
Focus |
Input focus for this point |
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MapBlendingCurve |
Curve used to blend displacement map together to give user more flexibility |
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ZoomPoints |
Zoom points for this focus |
Name | Description | ||
---|---|---|---|
|
AddPoint ( |
Adds a new point at InZoom. Updates existing one if tolerance is met |
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GetNumPoints() |
Returns number of zoom points |
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GetPoint ( |
Returns zoom value for a given float |
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float |
GetZoom ( |
Returns zoom value for a given index |
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const FSTMap... |
GetZoomPoint ( |
Returns const point for a given zoom |
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FSTMapZoomPo... |
GetZoomPoint ( |
Returns point for a given focus |
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IsEmpty() |
Returns true if this point is empty |
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RemovePoint ( |
Removes a point corresponding to specified zoom |
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SetPoint ( |
Sets an existing point at InZoom. Updates existing one if tolerance is met |