UCalibrationPointComponent

One or more instances of this component can be added to an actor (e.g. a static mesh actor blueprint), and should be placed at geometrically and visually distinct landmarks of the object.

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Inheritance Hierarchy

References

Module

CameraCalibrationCore

Header

/Engine/Plugins/VirtualProduction/CameraCalibrationCore/Source/CameraCalibrationCore/Public/CalibrationPointComponent.h

Include

#include "CalibrationPointComponent.h"

Syntax

[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(ClassGroup=(Calibration), Meta=(BlueprintSpawnableComponent),
       Meta=(DisplayName="Calibration Point"))
class UCalibrationPointComponent : public USceneComponent

Remarks

One or more instances of this component can be added to an actor (e.g. a static mesh actor blueprint), and should be placed at geometrically and visually distinct landmarks of the object. These 3d points will then be optionally used by any given nodal offset tool implementation to make a 3d-2d correspondence with the 2d points detected in the live action media.

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