| UDeveloperSettings::GetCategoryName()
|
Module |
|
Header |
/Engine/Plugins/VirtualProduction/CameraCalibrationCore/Source/CameraCalibrationCore/Public/CameraCalibrationSettings.h |
Include |
#include "CameraCalibrationSettings.h" |
Source |
/Engine/Plugins/VirtualProduction/CameraCalibrationCore/Source/CameraCalibrationCore/Private/CameraCalibrationSettings.cpp |
virtual FName GetCategoryName() const
Gets the category for the settings, some high level grouping like, Editor, Engine, Game...etc.