| UObjectBase
|
Module |
|
Header |
/Engine/Plugins/VirtualProduction/CameraCalibrationCore/Source/CameraCalibrationCore/Public/CameraCalibrationSettings.h |
Include |
#include "CameraCalibrationSettings.h" |
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Config=Game)
class UCameraCalibrationSettings : public UDeveloperSettings
Settings for the CameraCalibration plugin modules.
Name | Description | |
---|---|---|
|
UCameraCalibrationSettings() |
Name | Description | ||
---|---|---|---|
|
UMaterialInt... |
GetDefaultDistortionDisplacementMaterial ( |
Get the default MaterialInterface used by the input Model Handler class to write the distortion displacement map |
|
UMaterialInt... |
GetDefaultDistortionMaterial ( |
Get the default MaterialInterface used by the input Model Handler class to apply the post-process lens distortion effect |
|
UMaterialInt... |
GetDefaultUndistortionDisplacementMaterial ( |
Get the default MaterialInterface used by the input Model Handler class to write the undistortion displacement map |
|
ULensFile &#... |
GetStartupLensFile() |
Get the default startup lens file. |
Name | Description | ||
---|---|---|---|
|
GetCategoryName() |
Gets the category for the settings, some high level grouping like, Editor, Engine, Game...etc. |
|
|
GetSectionText() |
Gets the section text, uses the classes DisplayName by default. |