Module |
|
Header |
/Engine/Plugins/VirtualProduction/CameraCalibrationCore/Source/CameraCalibrationCore/Public/CameraCalibrationSubsystem.h |
Include |
#include "CameraCalibrationSubsystem.h" |
Source |
/Engine/Plugins/VirtualProduction/CameraCalibrationCore/Source/CameraCalibrationCore/Private/CameraCalibrationSubsystem.cpp |
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Lens Distortion")
ULensDistortionModelHandlerBase * FindOrCreateDistortionModelHandler
(
FDistortionHandlerPicker & DistortionHandlerPicker,
const TSubclassOf< ULensModel > LensModelClass
)
Return the handler associated with the input distortion source, if one exists that also matches the input model. If none exist, create a new handler and return it.