Module |
|
Header |
/Engine/Plugins/VirtualProduction/CameraCalibrationCore/Source/CameraCalibrationCore/Public/CameraCalibrationSubsystem.h |
Include |
#include "CameraCalibrationSubsystem.h" |
Source |
/Engine/Plugins/VirtualProduction/CameraCalibrationCore/Source/CameraCalibrationCore/Private/CameraCalibrationSubsystem.cpp |
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Lens Distortion")
void UnregisterDistortionModelHandler
(
UCineCameraComponent * Component,
ULensDistortionModelHandlerBase * Handler
)
Disassociate the input handler from the input camera component in the subsystem's handler map